Iceland Trek

Posted by Sam

on November 15, 2017

Categories: Architecture, Iceland, Travel

I did a Trek in Iceland at the end of summer to raise money for an incredible local charity, Francis House Hospice.

After exploring the city of Reykjavic for a day and night, we flew to Egilstaðir Airport, South East Iceland. We hiked around 75km over the 5 days with ascents up to 1970ft. It was inspiring to see how the Icelandic live and their relationship with nature. Their buildings respect the environment in which they sit and look pure and simple in their form and materiality.

Icelandic Architecture draws from Scandinavian influences and, traditionally, was influenced by the lack of native trees on the island. As a result, grass- and turf-covered houses were developed.

Many high-quality stone buildings were erected in the 18th century, the very first being a mansion on Viðey, made completely out of Icelandic stone. Many Icelanders were themselves encouraged to learn the craft of masonry during the stone construction boom period, leading to the building of many stone houses which mimicked the design of Icelandic turf houses.

The original turf houses constructed by the original settlers of Iceland (from the west coast of Norway were based on Viking Longhouses (langhús).

As the 20th century dawned, Swiss chalet style architecture was brought indirectly to Iceland under Norwegian influence. Settling in the Eastern Region and Westfjords, they brought with them prefabricated houses which they then erected there. The buildings tended to be taller and with large windows, unlike anything of the styles that had prevailed in Iceland beforehand. Notable features of these buildings were the friezes above doors and windows, and eaves which projected out above the walls.



September Update – Back to University for Our Studio Intern Joseph Lynch

Posted by Lucy Devane

on October 9, 2017

Categories: 3D, Architecture, Art, Corona, Internship, V-ray

Our Studio has had the pleasure of having student Joseph Lynch working with the team over the summer months.
Joe got in touch with Our Studio as he was interested in interning opportunities and wanted to gain some experience in Architectural Visualisation and develop his portfolio.

We were more than happy to have him on board!

Our Studio Creative Director Nick Harrison and intern Joseph Lynch

We interviewed Joe about his time working in the studio and found out what he had learnt from his experience behind the scenes at Our Studio …

Tell us a bit about yourself Joe – what’s your 3D Background?

I started practising 3D about 3 years ago after a work shadowing day at Studio Liddell in Manchester. After a year of practising every night I was offered a position at Studio Liddell as an apprentice Generalist, I deferred my Uni offer and took the opportunity to gain some experience before moving onto the University of Hertfordshire to study 3d modelling and animation in September 2016. A year later and I have just finished my first year and have been very lucky to land an internship at Our studio.

What inspires/interests you about Architectural Visualisation?

The architectural side to 3D is one that I haven’t hadn’t much experience in. It’s something my portfolio was lacking and as a generalist I felt it important for me to have as wide a range of work and experience as possible. I was looking forward to working in an area that’s new to me and I’ve enjoyed it very much.
I’ve always enjoyed experimenting and having a go at things that are new to me. I’ve loved almost everything I’ve tried and that’s one of the reasons I’ve chosen the generalist route. I like the idea of having a wide range of skills as opposed to specialising in just one area. Because of this, I’ve managed to build up a comfortable range of software experience over the past few years including 3dsMax, Maya, Vray, Arnold, Corona, Zbrush, Marvellous Designer, Unreal Engine, Photoshop and After Effects as well as a bunch of smaller software and too many plugins to mention! Using this software I have tried to cover as many bases as possible in my portfolio including, characters, buildings, creatures, vehicles, games and props.

What new things did you learn whilst being at Our Studio?

Whilst at Our studio I’ve had the chance to work on crowd simulation as well as practicing the creation of procedural materials and shaders and a little bit of liquid simulation towards the end. I’ve also had the chance to work with Corona as well as Vray. Corona was completely new to me so it’s great to have that extra render plugin under my belt. I’ve learned a lot of new tricks and tips when it comes to material creation as well as learning how to simulate crowds which is something I had no previous experience with. I think the best thing I’ve learned is the inner workings of the studio and how they differ from those of other studios.

If you had to choose one example of 3D work which has inspired you, what would it be and why?

I get a lot of my inspiration from classmates work, I think seeing how hard everyone works adds some extra perspective to just how impressive that final result is and at the same time it pushes those around them to work harder as well. It’s a great motivator. There’s also lots of incredible inspiration I find online. Adam Skutt must be my all-time favourite sculptor, his work is incredible. As for my all-time favourite game it has to be the Witcher 3. I’ve never played a game as convincing of an imaginary world as the Witcher universe.

A sculpture by Adam Scutt

What have you enjoyed the most about working alongside the OS team?

The workplace at Our Studio is so comfortable and friendly, you couldn’t ask for a better working environment. I found it very relaxed which made asking questions and learning new things very easy. I never felt like I was bothering anyone when I needed a hand. To me this is one of the best things about working within the studio, it really makes the job a pleasure.

Joe kindly bought in some Krispy Kreme donuts on his last day to say thank you and of course -these were well received by the OS team!

Thanks Joe and we wish you all the best with your future ventures into the world of 3D.

If you are interested in interning or work experiences with Our Studio we would love to hear from you – please email your interest to


Our London Christmas Party

Posted by Sam

on December 23, 2014

Categories: Architecture, Art, Events, exhibition, London, Uncategorized

This year we decided to have our Christmas Party in London… in just over 2 hours we arrived at London’s Barbican to see their latest, and brilliant photography exhibition: Constructing Worlds. We saw the inspirational works of Lucien Herve, Julius Shulman, Berenice Abbot and Nadav Kander – 18 photographers were exhibited from the 1930s to present day – their work having an impact on the way we view architecture and perceive the world we live in.


We then moved on to Embankment to sample some wine at one of our favourite London watering holes, Gordon’s Wine Bar…



Feeling a bit hungry, we decided to leave the dark caves of Gordon’s Wine Bar and make our way over to the Oxo Tower for a very late lunch…



Oxo was followed by some more drinks in London… and a couple of selfless…



After our 12 hour London Christmas experience, we got back into Manchester in time for a couple more cocktails in the Northern Quarter…

Two great cities in one day!

Merry Christmas and a Happy New year from us all at Our Studio!

26 Cross St App goes live!

Posted by Sam

on November 11, 2014

Categories: 3D, Architecture, Interactive, Interior Design, Visualisation

Our App for 26 Cross St has just gone live through iTunes

Our Studio delivered a series of marketing cgi and a bespoke APP for Catalyst Capital’s latest commercial development, 26 Cross St. Working closely with 5Plus‘ interior design team, Our Studio produced two Axonometric CGI and two 360 degree panoramic cgi to be used online and for their sales app.

The App will be used by the sales team on location as a marketing tool to sell the boutique office spaces.

Our Studio_Cross st CGI PhotomontageA transformation is under way. 26 Cross Street, the 1930s jewel of Manchester’s commercial and retail heart is undergoing a major refurbishment to be completed and presented in early 2015.





Tariff St wins planning

Posted by Sam

on September 18, 2014

Categories: Architecture, AVR, Planning

We’re pleased to hear that one of our AVR projects has received planning permission.

Tariff Street will comprise a mix of one-, two- and three-bedroom apartments and will start on site in 2015. The property will be built on a vacant grass plot next to the Rochdale canal.


tariff street_520x250

Filming in Chester for City Place

Posted by Sam

on July 30, 2014

Categories: Architecture, film, Our Studio, Uncategorized

James and Percy spent 2 days in Chester, filming the city for a promotional film we’re producing for Muse Developments’ City Place.

As the focal point of the Central Business Quarter, City Place is the most prominent new address for businesses in the city.

Our concept is inspired by the branding created by leading property Design Agency, 90Degrees, playing on the words Modern Heritage.


Getting close to Chester’s architecture. Matching up the lines and patterns of the old and the new…



The film will be completed and launched in September. So watch this space…

Our Studio Planning Wins

Posted by sam

on March 19, 2013

Categories: 3D, Architecture, Visualisation

We are pleased to announce that two of our recent projects have received planning permission.

Willesden Green Cultural Centre by AHMM was issued a resolution to grant planning consent this month. Incorporating a much-loved Victorian library building and responding to the rich architectural context of the local Conservation Area, the Centre’s many facilities include a library, cafe, customer services, training, arts and community function spaces, as well as the Brent Archive and Brent Museum.


Developer London Square’s Upper Richmond Road received planning permission earlier this year. Designed by architects AHMM the mixed-use scheme is composed of a cascading series of dovetailing volumes sitting atop a retail and office space podium, the project will provide 76 double-aspect apartments and an array of balconies, wintergardens and terraces. New landscaping, a public forecourt and a south-facing private garden will complete the mix.

My big fat North American architectural adventure

Posted by benp

on September 21, 2012

Categories: Architecture, Art, Photography, Travel

During my recent visit to Toronto, Montreal and NYC… between eating huge amounts of food….. I couldn’t help but snap all the architecture i saw around me. This is by no means all the buildings i saw, but a selection of the ones i found most interesting. So I won’t go into detail about each one but it’s just a selection of nice pics with their name, location and architect…….enjoy!


Royal Ontario Museum - Daniel Libeskind

Royal Ontario Museum - Daniel Libeskind

Art Gallery of Ontario - Frank Gehry

Art Gallery of Ontario - Frank Gehry

Art Gallery of Ontario - Frank Gehry

Art Gallery of Ontario - Frank Gehry

Art Gallery of Ontario - Frank Gehry

Ontario College of Art and Design - Alsop Architects

Ontario College of Art and Design - Alsop Architects



Habitat '67 - Moshe Safdie

Habitat '67 - Moshe Safdie

Expo '67 Geodesic Dome - Richard Buckminster Fuller

1976 Olympic Stadium Montreal - Roger Taillibert

New York, USA

Guggenheim NYC - Frank Lloyd Wright

Guggenheim NYC - Frank Lloyd Wright

Guggenheim NYC - Frank Lloyd Wright

Beekman Tower - Frank Gehry

4 World Trade Centre - Richard Rogers + Fumihiko Maki

The Highline NYC - various inc - James Corner Field Operations_Diller Scofidio + Renfro

The Highline NYC - various inc - James Corner Field Operations_Diller Scofidio + Renfro

Highline 23 - Denari Architects

New Museum of Contemporary Art - SANAA


Visit to Liliesleaf in South Africa

Posted by sam

on February 29, 2012

Categories: Architecture, Travel

When in South Africa recently, I visited the Liliesleaf Learning Centre & Heritage Precinct.
Our Studio met Mashabane Rose at The World Architecture Festival in 2009 who were nominated for their work on the project under Culture: Existing Buildings.

Liliesleaf is a place I’ve always intended to visit after meeting with the talented and sensitive architectural practice; and also being South African, it has a significant place in the important history of my country.

The trip out and whole Liliesleaf experience was thoroughly enjoyable and worthwhile. Mashabane Rose have done an excellent job at creating modern architecture whilst preserving the Historical structures and activities which took place on the site. One can enjoy the landscape and tranquil setting whilst going back in time taking in the story and events leading up to the Liliesleaf raid in 1963.

The existing Manor House and Out buildings, including the Thatched cottage has been sensitively restored and reconstructed where necessary. Spaces with previously dedicated purposes and known significance are interpreted and returned to their state at the time of the 1963 police raid which led to Nelson Mandela serving 27 years on Robin Island.

The Struggle Library Research and Archive Centre is a concrete structure with brick work that matches the historical outbuildings. Large glazed panels offer the public areas and offices views across the gardens and the historical structures. Formed out of dry stacked ‘African’ stone walling and enclosed by glass and timber screens. An amphitheatre in the grounds provides a place for groups to listen to trained guides relating the story of the site. Stepped terraces nestle the scheme into the suburban neighbourhood with minimal impact.

Mashabane Rose have clearly taken care to ensure that the essence, spirit and soul that Liliesleaf Farm embodies is maintained for current and future generations.