Our studio had a busy start to Autumn which included a weekend away in the beautiful city of Venice at the start of October!
Sam and Nick kindly arranged for the whole studio team to take part in a weekend conference hosted by State of Art Academy.
We flew out of Manchester airport on the morning of the first day of the conference and after checking into our hotel the Double Tree Hilton, we headed straight to registration and the first part of the conference.
What is State of Art Academy #day8?
The state of Art Academy is an Architectural Visualisation school and training academy. They hold annual training conferences in Italy. The website describes the event as an opportunity for artists to “exchange views, learn from the best and keep up with growing technologies’” and the event delivered exactly that!
The whole weekend was jam packed with industry Leading experts in the field of 3D Visualisation revealing their best practice for processes and secrets to producing high quality CGI visuals showcasing aspirational projects and showreels.
This years theme for the event was Artist vs Machine. Speakers discussed how emerging technologies are quickly changing the way we work and (in some cases with the growth of AI systems – replacing humans). Artists were able to evaluate the role of both artist and machine in the workflow and how best to make use of the new technology available to us.
• professors in the field of neuroscience exploring the science behind viewing images,
• New technologies including VR, AI and neural networks,
• discussions about how to get the most from your render engines CPU/CG rendering,
• interactive tutorials on the latest industry software updates and plugins.
It was also a great opportunity to take inspiration, tips and techniques from cutting edge studios on their creative approach to image making. As a team we could reflect on our own studio processes and felt motivated to put into practice the lessons we had learned.
In between sessions Our Studio were able to relax and mingle in the sun shine with other attendees and catch up with some old friends as well as meet some new ones.
On our last evening the team strolled around Venice taking in the architecture and the sunset over the Canals whilst enjoying some fine Italian cuisine, wine and obligatory Limoncello!
With thanks to our very own 3D artist Owen (who has a keen eye for photography) who took some really great photos – Thanks Owen!
Our Studio has had the pleasure of having student Joseph Lynch working with the team over the summer months.
Joe got in touch with Our Studio as he was interested in interning opportunities and wanted to gain some experience in Architectural Visualisation and develop his portfolio.
We were more than happy to have him on board!
Our Studio Creative Director Nick Harrison and intern Joseph Lynch
We interviewed Joe about his time working in the studio and found out what he had learnt from his experience behind the scenes at Our Studio …
Tell us a bit about yourself Joe – what’s your 3D Background?
I started practising 3D about 3 years ago after a work shadowing day at Studio Liddell in Manchester. After a year of practising every night I was offered a position at Studio Liddell as an apprentice Generalist, I deferred my Uni offer and took the opportunity to gain some experience before moving onto the University of Hertfordshire to study 3d modelling and animation in September 2016. A year later and I have just finished my first year and have been very lucky to land an internship at Our studio.
What inspires/interests you about Architectural Visualisation?
The architectural side to 3D is one that I haven’t hadn’t much experience in. It’s something my portfolio was lacking and as a generalist I felt it important for me to have as wide a range of work and experience as possible. I was looking forward to working in an area that’s new to me and I’ve enjoyed it very much.
I’ve always enjoyed experimenting and having a go at things that are new to me. I’ve loved almost everything I’ve tried and that’s one of the reasons I’ve chosen the generalist route. I like the idea of having a wide range of skills as opposed to specialising in just one area. Because of this, I’ve managed to build up a comfortable range of software experience over the past few years including 3dsMax, Maya, Vray, Arnold, Corona, Zbrush, Marvellous Designer, Unreal Engine, Photoshop and After Effects as well as a bunch of smaller software and too many plugins to mention! Using this software I have tried to cover as many bases as possible in my portfolio including, characters, buildings, creatures, vehicles, games and props.
What new things did you learn whilst being at Our Studio?
Whilst at Our studio I’ve had the chance to work on crowd simulation as well as practicing the creation of procedural materials and shaders and a little bit of liquid simulation towards the end. I’ve also had the chance to work with Corona as well as Vray. Corona was completely new to me so it’s great to have that extra render plugin under my belt. I’ve learned a lot of new tricks and tips when it comes to material creation as well as learning how to simulate crowds which is something I had no previous experience with. I think the best thing I’ve learned is the inner workings of the studio and how they differ from those of other studios.
If you had to choose one example of 3D work which has inspired you, what would it be and why?
I get a lot of my inspiration from classmates work, I think seeing how hard everyone works adds some extra perspective to just how impressive that final result is and at the same time it pushes those around them to work harder as well. It’s a great motivator. There’s also lots of incredible inspiration I find online. Adam Skutt must be my all-time favourite sculptor, his work is incredible. As for my all-time favourite game it has to be the Witcher 3. I’ve never played a game as convincing of an imaginary world as the Witcher universe.
A sculpture by Adam Scutt
What have you enjoyed the most about working alongside the OS team?
The workplace at Our Studio is so comfortable and friendly, you couldn’t ask for a better working environment. I found it very relaxed which made asking questions and learning new things very easy. I never felt like I was bothering anyone when I needed a hand. To me this is one of the best things about working within the studio, it really makes the job a pleasure.
Joe kindly bought in some Krispy Kreme donuts on his last day to say thank you and of course -these were well received by the OS team!
Thanks Joe and we wish you all the best with your future ventures into the world of 3D.
If you are interested in interning or work experiences with Our Studio we would love to hear from you – please email your interest to firstname.lastname@example.org