Our Studio team trip to Venice – State of Art Academy #day8 Italy

Posted by Lucy Devane

on November 9, 2017

Categories: 3D, Corona, Events, Travel, V-ray, Visualisation

Our Studio Team

Our studio had a busy start to Autumn which included a weekend away in the beautiful city of Venice at the start of October!

Sam and Nick kindly arranged for the whole studio team to take part in a weekend conference hosted by State of Art Academy.

We flew out of Manchester airport on the morning of the first day of the conference and after checking into our hotel the Double Tree Hilton, we headed straight to registration and the first part of the conference.

What is State of Art Academy #day8?

The state of Art Academy is an Architectural Visualisation school and training academy. They hold annual training conferences in Italy. The website describes the event as an opportunity for artists to “exchange views, learn from the best and keep up with growing technologies’” and the event delivered exactly that!

The whole weekend was jam packed with industry Leading experts in the field of 3D Visualisation revealing their best practice for processes and secrets to producing high quality CGI visuals showcasing aspirational projects and showreels.

Academy #day8 conference

This years theme for the event was Artist vs Machine. Speakers discussed how emerging technologies are quickly changing the way we work and (in some cases with the growth of AI systems – replacing humans). Artists were able to evaluate the role of both artist and machine in the workflow and how best to make use of the new technology available to us.

Contributors included:
• professors in the field of neuroscience exploring the science behind viewing images,
• New technologies including VR, AI and neural networks,
• discussions about how to get the most from your render engines CPU/CG rendering,
• interactive tutorials on the latest industry software updates and plugins.

It was also a great opportunity to take inspiration, tips and techniques from cutting edge studios on their creative approach to image making. As a team we could reflect on our own studio processes and felt motivated to put into practice the lessons we had learned.

In between sessions Our Studio were able to relax and mingle in the sun shine with other attendees and catch up with some old friends as well as meet some new ones.

Relaxing in the Doubletree Hilton Hotel courtyard

On our last evening the team strolled around Venice taking in the architecture and the sunset over the Canals whilst enjoying some fine Italian cuisine, wine and obligatory Limoncello!

With thanks to our very own 3D artist Owen (who has a keen eye for photography) who took some really great photos – Thanks Owen!

26 Cross St App goes live!

Posted by Sam

on November 11, 2014

Categories: 3D, Architecture, Interactive, Interior Design, Visualisation

Our App for 26 Cross St has just gone live through iTunes

Our Studio delivered a series of marketing cgi and a bespoke APP for Catalyst Capital’s latest commercial development, 26 Cross St. Working closely with 5Plus‘ interior design team, Our Studio produced two Axonometric CGI and two 360 degree panoramic cgi to be used online and for their sales app.

The App will be used by the sales team on location as a marketing tool to sell the boutique office spaces.

Our Studio_Cross st CGI PhotomontageA transformation is under way. 26 Cross Street, the 1930s jewel of Manchester’s commercial and retail heart is undergoing a major refurbishment to be completed and presented in early 2015.





QDOS Fitness Launches

Posted by sam

on September 30, 2013

Categories: 3D, Interior Design, Visualisation

Our client QDOS fitness have launched their first gym in Heald Green. We produced some interior visuals showing its unique gym concept designed by interior designers NoChintz. We thought it would be interesting to show the CGI alongside actual photography of the finished build.

Here is the cgi we produced:

and here is the final photograph:

Our Studio Planning Wins

Posted by sam

on March 19, 2013

Categories: 3D, Architecture, Visualisation

We are pleased to announce that two of our recent projects have received planning permission.

Willesden Green Cultural Centre by AHMM was issued a resolution to grant planning consent this month. Incorporating a much-loved Victorian library building and responding to the rich architectural context of the local Conservation Area, the Centre’s many facilities include a library, cafe, customer services, training, arts and community function spaces, as well as the Brent Archive and Brent Museum.


Developer London Square’s Upper Richmond Road received planning permission earlier this year. Designed by architects AHMM the mixed-use scheme is composed of a cascading series of dovetailing volumes sitting atop a retail and office space podium, the project will provide 76 double-aspect apartments and an array of balconies, wintergardens and terraces. New landscaping, a public forecourt and a south-facing private garden will complete the mix.

AHMM is Nominated at WAF for Royal Court Theatre

Posted by benp

on September 21, 2011

Categories: Architecture, exhibition, Our Studio, Visualisation

Congratulations to Allford Hall Monaghan Morris and Royal Court Theatre who have been nominated at the World Architecture Festival under the category Future Projects: Cultural
World Architecture Festival is the world’s largest, live, truly inclusive and interactive global architectural awards programme. It is a unique meeting point for architects, suppliers and clients, attracting hundreds of entries and visitors from all over the world. OS attended WAF in 2009 in Barcelona, a truly fun and inspiring event!

Planning Images produced by OS for Royal Court Theatre

Manchester Art Gallery – Interactive App

Posted by benp

on May 23, 2011

Categories: 3D, Architecture, Art, film, Interactive, Our Studio, Visualisation

Interactive App - Manchester Art Gallery
The interactive touchscreen app we developed for Manchester Art Gallery has gone live in the Galleries entrance hall.

We were approached by design agency Hemisphere to help develop an interactive app. The touchscreen will allow visitors who may not otherwise have been able to access the upper levels to view the newly hung paintings on the first floor balcony for the Myth, Dream and Reality exhibition. The app also lets the user learn more about the history of the hall, and view the details and decorations on the walls and ceiling.

Using a combination of 3Ds Max, After Effects and Flash CS5, we took Hemisphere’s UI design and turned it into a fully functioning application which lets the user take a 3D tour of the space, stopping along the way to view the artworks on the wall. You can touch an artwork and then zoom right into it (using a similar method to Apple’s Pinch to Zoom gesture seen on iPhones and iPads) to see the incredible detail of each artwork.

Take a look at the images below to see some screenshots of the app and a short video of it in use. If you visit the Gallery please have a go on the app and let us know what you think….

App homescreen:

Interactive App - Manchester Art Gallery

Interactive Tour:

Interactive App - Manchester Art Gallery